The Cylinder attribute function draws a cylinder. When all image edits are complete, the EndModify attribute function must be called to ensure that all changes are saved in the variable.
Syntax | |||||
Cylinder(Section, BaseRadius, TopRadius, Height) | |||||
Return value | |||||
Type |
Description | ||||
Section3D |
A Section3D object that describes the drawn cylinder | ||||
Parameter | |||||
Use |
Name |
Type |
Passing |
Description | |
Required |
Section |
Section3D |
ByVal |
The image section to which the cylinder is to be attached. If the cylinder is to be attached to the root level, “Nothing” must be passed | |
Required |
BaseRadius |
Double |
ByVal |
Radius of the bottom end of the cylinder | |
Required |
TopRadius |
Double |
ByVal |
Radius of the top end of the cylinder | |
Required |
Height |
Double |
ByVal |
Height of the cylinder | |
Note | |||||
Before editing a Model3D variable, the BeginModify attribute function must be called. After all modifications have been made, the attribute function EndModify must be called so that all changes are saved in the variable. | |||||